Gamesindustry.Biz reports that a group of developers from Quantic Dream headed by s Caroline Marshal (Caroline marchal) broke off from David Cage (David Cage) and founded a new studio in London – Interior Night. In a new place, the team will take care of the same direction – games with a great emphasis on the plot.
Previously Marshal She was a leading game designer Heavy Rain And Beyond: Two Souls. According to the developer, in Interior Night So far, only a few people are working, but over the next year she plans to recruit a team of 20 colleagues. Fag the studio even stronger Marshal Not yet going: she wants to Interior Night remained small and mobile.
The studio will engage in "innovative and affordable narrative games". Marshal He believes that products Interior Night will interest people who love a television show like "Breaking Bad" or "Fargo".
Judging by the comments of the game designer, games Interior Night will be very simple in mechanics – this is how the studio is going to attract an audience that mainly watches the series. In their projects Marshal And her team will emphasize the plot and development of characters – that is, just on what modern multi -part show is strong.
As the main platform Interior Night https://bouncingball8casino.co.uk/ Choose "Big Screens" – computers and consoles. Although mobile devices are also interested in the studio.
Marshal worked in Quantic Dream for 11 years. According to her, the creation of AAA-IGR is a fascinating thing, but very exhausting. This is partly why Interior Night will release projects of a modest scale. Besides, Marshal He wants to explore new territories in the narrative genre – her own studio will also help with this.
November 9, 2017 Ubisoft predicts that the next generation of consoles will be released in at least two years
November 9, 2017 The Witcher 3 operates on the Xbox One X in 60 FPS – but only if you launch the game without patches
The best comments
Judging by the comments of the game designer, Interior Night will be very simple in mechanics-this is how the studio is going to attract an audience that mainly watches the series.
The studio will engage in "innovative and affordable narrative games". Marshal believes that Interior Night products will interest people who love a television show like “all heavy” or “Fargo”.
Please, not one TELLTALALE, well, at least something new.
According to her, the creation of AAA-IGR is a fascinating thing, but very exhausting. This is partly why Interior Night will release projects of a modest scale
Wash something in the spirit of the 1st season of TWD (+TWAU) and I am yours 🙂 just do not slide into the conveyor, like your colleagues in the workshop *modestly poke your finger in TELLTALELA *
