Recall, Salt and Sacrifice – sequel Salt and Sanctuary (2016). The once quiet kingdom plunged into chaos due to the attack of ruthless magicians. Stained inquisitors are united again to repulse witchcraft. The main character is one of the inquisitors.
You have to explore the confused world full of secrets, traps and strong enemies. You can make unique armor and weapons from the flesh of destroyed magicians. The cooperative and PVP are supported – both over the network and for one device.
We gave the game an assessment of "commendable". According to Kirill Voloshin, The adventure turned out that it is necessary:
Salt and Sacrifice Expanding mechanics Salt and SANCTYARY, Makes a study of the world more interesting and free, adds multiplayer in the style and spirit of "souls". Yes, in places of the battle are felt not quite honest because of problems with the hitboxes, but these are not critical to pass the problem. Play, on the contrary, is possible, you need and really want to.
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Salt and Sacrifice
The best comments
Sacrifice compared to Sanctuary went too much towards the teenage. If in the first game the study of the world felt like a kind of adventure, then the sequel constantly strangles the doors demanding to find several magicians and bang, which makes the study of Lok already with necessity.
Bosses – separate circus. They are good in themselves, but the principle of hunting for them is as stupid as possible, especially when they become simply part of Loki and you need to stupidly farm for the sake of craft and upgrade resources. I often had cases when the desired boss flew by the location for about half an hour, receiving cuffs everywhere, and the HP strip did not appear. About cases of spavna of three magicians at one point, I will better keep silent, because it is not realistic to survive there.
Well, the very indicator is the final. In Sanctuary, the last boss and his soundtrack set the mood for a kind of climax, and the result was felt as a worthy end of a huge adventure. In Sacrifice, that the final boss, that the end itself is so faded that there was not enough inscription “Well done, Mario, you found your princess. Thank you for the empty time for so much time ". And in addition-the world first game was felt somehow more literate and whole than in the sequel. Information that I received about the solo island more like a full history than fairy tales from the inquisitors who remain stupidly fairy tales.
Perhaps if Sacrifice had not been forced to grin for the sake of pins and sharpening for hours, then the result would be different for him, but after the complete passage, I stupidly do not want to return to him, while Sanctuary I asked for a dozen and a half and I will recall again.
Salt and Sacrifice expands the mechanics of Salt and Sanctuary, makes the study of the world more interesting and free
Complete lies. Does not expand, but changes. On "not interesting and freer", but gydro-gindar. With meaningless "secrets" and "shorts".
